Dear hackers,

Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
especially of the set_palette routines.

As a more general rule, what's the philosophy for the future of
libvgl and framebuffer? Should VGL drawing routines be moved to

Also, there are some drawing routines enclosed with notyet defines. What
are there state? bogus?

Finally, is someone working on this part of the tree currently?


Alc˘ve - Open Source Software Engineer -

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