Dear hackers,
Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
especially of the set_palette routines.
As a more general rule, what's the philosophy for the future of
libvgl and framebuffer? Should VGL drawing routines be moved to
dev/fb/vga.c?
Also, there are some drawing routines enclosed with notyet defines. What
are there state? bogus?
Finally, is someone working on this part of the tree currently?
Nicholas
--
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Alcôve - Open Source Software Engineer - http://www.alcove.fr
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