<URL: http://bugs.freeciv.org/Ticket/Display.html?id=22082 >
Guest wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > >> [evyscr - Mon Oct 16 07:26:27 2006]: >> >> On Thu, 12 Oct 2006 Joel Karel wrote: >> >>> The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); >>> dutch version. I was playing the Chineese, and somehow this nation is >>> now on the AI mode as is the case with all nations. Saveame has been >>> attached. >> Feature, not a bug. All players are count as AI after loading savegame. >> >> Use 'take' command on your nation player. >> >> to All: those reports became quite often. Do we need to place a message >> like "Savegame is loaded. Now use 'take' command ..."? >> >> > > I do the /take bob command and it says "/take: Bob already controls > Bob." But really, the AI still is in control. > > the one way I've found around the problem is to start the game as one of > the other players and then take my player back. That's because it is a bug...definitely not a feature. If you can find some way to reproduce this (i.e., to reproduce the behavior that *creates* the savegame) we can fix it. -jason _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
