<URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977 >

On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>  Trunk version committed. While doing some more testing with S2_1
> version I found that walls for some enemy cities are not immediately
> drawn when loading saved game and Great Wall is providing
> "Visible_Walls" effect to that enemy.

 Turns out this bug is in *old* implementation. Client draws some
cities before it knows that another city has Great Wall.
 But why is that old code used as fallback when both ends should have
"CitywallFix" capability. Seems that capability code is still a bit

 - ML

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