<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39334 >
Jason Short wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39334 > > This indicates the presence of a "ghost unit": the client believes a > unit is present incorrectly, and is never told of its removal which > triggers an assertion when the tile is fogged. That is what I gathered from looking at the code. However, I am not yet familiar enough with the Freeciv sources to give an educated guess as to how it may have come about. > Such bugs crop up periodically in the development code (this assertion > is disabled for the 2.0 branch and should not be a problem there; it > will be disabled for 2.1 before release). I wasn't saying the assertion caused the crashes I saw in the 2.0.9 client. I was noting that similar conditions may have triggered the crashes in the 2.0 client as in the SVN head client. All speculation, of course. > To track it down however > generally requires you to be able to reproduce it from a savegame. No surprise there. Eric _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev