<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39143 >
> [EMAIL PROTECTED] - Wed Mar 28 19:43:50 2007]: > > Hi! > > During the last game session with the 2.0.9 standard version two bugs > were discovered: > > A) At some point my income was fixed to nine and payment to zero. Changing > the tax rates had no effect on this. This occurred immediately after > developing > Adam Smith's ... wonder. When I restarted the client the bug disappeared. I don't understand. You mean your gross income-per-turn was 9 gold and expenses were 0? Why was this a bug? What should it have been? > B) Many players (3) complained that even after disabling AI mode with > AITOGGLE their tax rates and sometimes even production lines could > be altered by the AI. Toggling the mode back and on didn't seem to help. > Maybe the AI got stuck on for some reason? We can't understand why > it should remain on after a player has joined anyway... (In our game it > stays on until the AITOGGLE command is issued, even if a player joins) This is a weird and oft-repeated type of bug. It seems people keep getting aitoggled and we have no idea why. It does not ever happen to me. Note there is an /away feature that lets the AI take *some* control of your civilization. This is different from AI control though. > Also sometimes the client crashes when I'm in the City Dialog. This occurs > maybe once in 50-100 turns. I haven't found out what exatcly happens. The > screen just stops refreshing itself and if I move the City Dialog the > background > will be white. Restarting the client allows me to resume the game > normally. I'm > using Ubuntu Linux 6.06 LTS if that's any help. Next time it happens can you give the client a SEGV and get a backtrace? "killall -SEGV civclient" "gdb civclient core" "gdb> bt full" -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev