<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 >

On 07/10/2007, Pepeto _  wrote:
> Patch attached.

 What is the actual cause of this bug?

 I wonder if there is some better way to fix this problem.
 Your patch is just returning old buggy behavior of cutting all the
network traffic to client between freeze and thaw - client itself is
not getting even freeze before thaw. This will probably break
alternating movement games quite badly.

 Also note that there is no revisions without "ReportFreezeFix"
capability compatible with current revision anyway (there is mandatory

 - ML

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