<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280 >

> [EMAIL PROTECTED] - Mon Jun 16 01:14:01 2008]:
> 
> 2008/6/15 Madeline Book:
> >
> > This gave me another idea along the same lines: PREREQS_KNOWN.
> 
>  I were worried this would turn out too long, but in the end I'm quite
> happy with it. In addition to this change, I moved word "GOAL" before
> modifier "PREREQS_KNOWN" or "UNKNOWN" in reqtree parts.

Great, this makes the code both clearer and more uniform in
its naming.
 
> > It could also apply to player_invention_reachable() making it
> > bool player_invention_prereqs_known(player, tech).
> 
>  There 'reachable' = 'ever reachable'.

Ah yes... I have been confused by the old and new "reachable". ;)


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