<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280 >
> [EMAIL PROTECTED] - Mon Jun 16 01:14:01 2008]: > > 2008/6/15 Madeline Book: > > > > This gave me another idea along the same lines: PREREQS_KNOWN. > > I were worried this would turn out too long, but in the end I'm quite > happy with it. In addition to this change, I moved word "GOAL" before > modifier "PREREQS_KNOWN" or "UNKNOWN" in reqtree parts. Great, this makes the code both clearer and more uniform in its naming. > > It could also apply to player_invention_reachable() making it > > bool player_invention_prereqs_known(player, tech). > > There 'reachable' = 'ever reachable'. Ah yes... I have been confused by the old and new "reachable". ;) ---------------------------------------------------------------------- ご苦労さまでした _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev