<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40229 >
> [cazf...@gmail.com - Tue May 12 15:21:56 2009]: > > 2009/5/6 Marko Lindqvist <cazf...@gmail.com>: > > > > 2008/5/4 Marko Lindqvist <cazf...@gmail.com>: > >> > >> This adds server command for saving current game as scenario > >> (and not as regular savegame) > > > > New version > > > > Scenario info structure now contains information whether current > > players or start positions should be saved to scenario. > > > > This patch has no client side UI for adjusting scenario > > parameters. I have been testing this just by sending hardcoded > > scenario info packets from client to server. > > Madeline, what kind of UI would best fit overall editor design? We > should be able to set generic scenario parameters such as name, > description and whether scenario has preset players or only starting > locations. You can use the property editor system: add the scenario parameters as properties of the "game" object. The steps to do this are documented near the top of editprop.c, in the objprop declaration header. I can do this for you in the next few days if you like, though it might be a good test to see if the property editor design is indeed as modular and easily modifiable by others as I had hoped. ;) ----------------------------------------------------------------------- これは試験だ。 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev