<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40229 >
> [[email protected] - Tue May 05 21:12:39 2009]: > > 2008/5/4 Marko Lindqvist <[email protected]>: > > > > This adds server command for saving current game as scenario > > (and not as regular savegame) > > New version > > Scenario info structure now contains information whether current > players or start positions should be saved to scenario. I think scenario.name and scenario.description are missing initialization in game_init(). Attached patch fixes that. I was going to say that MAX_LEN_PACKET as the length of the description would make the total packet length longer than that, but I see that other packets use this for very long strings too. I guess it does not matter then. ----------------------------------------------------------------------- 俺は想像できるより長いぞ。
commit c90294803f55eb49c5acfaba58cbbda3cfb921b8 Author: Madeline Book <[email protected]> Date: Wed May 20 16:43:49 2009 -0400 Initialize game.scenario strings. diff --git a/common/game.c b/common/game.c index b6b4db7..1e04124 100644 --- a/common/game.c +++ b/common/game.c @@ -358,6 +358,8 @@ void game_init(void) game.control.prefered_tileset[0] = '\0'; game.scenario.is_scenario = FALSE; + game.scenario.name[0] = '\0'; + game.scenario.description[0] = '\0'; game.scenario.players = TRUE; sz_strlcpy(game.demography, GAME_DEFAULT_DEMOGRAPHY);
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