<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40229 >

> [book - Tue May 12 16:17:19 2009]:
> 
> > [cazf...@gmail.com - Tue May 12 15:21:56 2009]:
> > 
> > 2009/5/6 Marko Lindqvist <cazf...@gmail.com>:
> > >
> > > 2008/5/4 Marko Lindqvist <cazf...@gmail.com>:
> > >>
> > >>  This adds server command for saving current game as scenario
> > >> (and not as regular savegame)
> > >
> > >  New version
> > >
> > >  Scenario info structure now contains information whether current
> > > players or start positions should be saved to scenario.
> > >
> > >  This patch has no client side UI for adjusting scenario
> > > parameters. I have been testing this just by sending hardcoded
> > > scenario info packets from client to server.
> > 
> >  Madeline, what kind of UI would best fit overall editor design? We
> > should be able to set generic scenario parameters such as name,
> > description and whether scenario has preset players or only starting
> > locations.
> 
> You can use the property editor system: add the scenario
> parameters as properties of the "game" object. The steps
> to do this are documented near the top of editprop.c, in
> the objprop declaration header. I can do this for you in
> the next few days if you like,

I have done this now in GNA#13542.


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失敗は構わん。

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