<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40229 >
> [book - Tue May 12 16:17:19 2009]: > > > [[email protected] - Tue May 12 15:21:56 2009]: > > > > 2009/5/6 Marko Lindqvist <[email protected]>: > > > > > > 2008/5/4 Marko Lindqvist <[email protected]>: > > >> > > >> This adds server command for saving current game as scenario > > >> (and not as regular savegame) > > > > > > New version > > > > > > Scenario info structure now contains information whether current > > > players or start positions should be saved to scenario. > > > > > > This patch has no client side UI for adjusting scenario > > > parameters. I have been testing this just by sending hardcoded > > > scenario info packets from client to server. > > > > Madeline, what kind of UI would best fit overall editor design? We > > should be able to set generic scenario parameters such as name, > > description and whether scenario has preset players or only starting > > locations. > > You can use the property editor system: add the scenario > parameters as properties of the "game" object. The steps > to do this are documented near the top of editprop.c, in > the objprop declaration header. I can do this for you in > the next few days if you like, I have done this now in GNA#13542. ----------------------------------------------------------------------- 失敗は構わん。 _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
