Follow-up Comment #2, patch #1189 (project freeciv): >From looking at the procedure ai_airlift in /ai/aiunit.c, it seems the AI only iterates through its own cities when it looks for a place to airlift a unit too. Therefore I do not believe that we have to worry about the AI eating up a user's airlift capabilities.
>From testing, I have been able to confirm that you can airlift both to and from allied cities. The code will only check if the two cities are allied, not whose city is who's. This leads me to think of a different problem, however: If Players A and B are allied, and players B and C are allied, player A could move a unit into player B's city and airlift to one of player C's cities. I'll look into fixing this. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1189> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev