Follow-up Comment #7, bug #14017 (project freeciv): > > check if unit can exist at the new tile in > > transfer_unit(); if not delete the unit > > What about gameloss units?
I home the patch in #14037 solves this? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14017> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev