<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
2009/5/4 Pepeto <[email protected]>: > >> [[email protected] - Mon May 04 12:31:15 2009]: >> >> 2007/10/18 Pepeto _ <[email protected]>: >> > >> > My previous patches are wrong. It seems that global_init_tech, init_tech >> > and techlevel never worked well with team games, since the team research >> > is polled. >> >> I have only read the patch, not tested. >> >> - Why are you removing check if game is new from around >> game.info.max_players reset? Either it should not be removed, or >> comment should be updated > > I have no idea why. It looks to me now a mistake, but maybe I had one > idea 2 years ago. > >> - I'm not sure about making init_techs to count toward (free) >> techlevel. Techlevel is documented to be random techs, so it probably >> should apply on top of init_techs. At least leave it to another >> ticket, so this one can go forward now > > It's a rule question. I have no idea what is better. I used my brain to > imagine the different ways, and takes the one which looks to me the best > (2 years ago). Can you make an updated patch? - ML _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
