<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20855 >

2009/5/4 Pepeto <pepet...@free.fr>:
>
>> [cazf...@gmail.com - Mon May 04 12:31:15 2009]:
>>
>> 2007/10/18 Pepeto _ <pepet...@hotmail.fr>:
>> >
>> > My previous patches are wrong. It seems that global_init_tech, init_tech
>> > and techlevel never worked well with team games, since the team research
>> > is polled.
>>
>>  I have only read the patch, not tested.
>>
>>  - Why are you removing check if game is new from around
>> game.info.max_players reset? Either it should not be removed, or
>> comment should be updated
>
> I have no idea why. It looks to me now a mistake, but maybe I had one
> idea 2 years ago.
>
>>  - I'm not sure about making init_techs to count toward (free)
>> techlevel. Techlevel is documented to be random techs, so it probably
>> should apply on top of init_techs. At least leave it to another
>> ticket, so this one can go forward now
>
> It's a rule question. I have no idea what is better. I used my brain to
> imagine the different ways, and takes the one which looks to me the best
> (2 years ago).

 Can you make an updated patch?


 - ML



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