Follow-up Comment #12, patch #1297 (project freeciv): > but then it will be lost if the connection is closed; within the > player struct it will survive till a server restart!
That's right, but what this feature is for? It is usually to hide the message from any user to any user. Observers and detached connections also should have right to use this feature. Also, storing it in the player structure also some disadvantages. If a user takes over a player, he will ignore some players whereas he didn't want such things, and will probably not notice that. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1297> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev