Follow-up Comment #12, patch #1297 (project freeciv):
> but then it will be lost if the connection is closed; within the
> player struct it will survive till a server restart!
That's right, but what this feature is for? It is usually to hide the
message from any user to any user. Observers and detached connections also
should have right to use this feature. Also, storing it in the player
structure also some disadvantages. If a user takes over a player, he will
ignore some players whereas he didn't want such things, and will probably not
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