Follow-up Comment #4, patch #1352 (project freeciv): updated version of the patch; changes:
* save all information of one event * remove server_state from event_cache_data. It was mainly used in event_cache_match(). For the restoring of the events from a savegame it is only trouble. One problem remains: If a player connects before the game is started he does not get all events. The client does not handle game related events (message box) at this point. If the game is started before the player connects all messages are visible as expected. (file #7183) _______________________________________________________ Additional Item Attachment: File name: event_cache20091031-0002-save-event-cache-in-savegame.diff Size:14 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1352> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev