Follow-up Comment #4, patch #1352 (project freeciv):

updated version of the patch; changes:

* save all information of one event
* remove server_state from event_cache_data. It was mainly used in
event_cache_match(). For the restoring of the events from a savegame it is
only trouble.

One problem remains: If a player connects before the game is started he does
not get all events. The client does not handle game related events (message
box) at this point. If the game is started before the player connects all
messages are visible as expected.

(file #7183)
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Additional Item Attachment:

File name: event_cache20091031-0002-save-event-cache-in-savegame.diff Size:14
KB


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  <http://gna.org/patch/?1352>

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