pepeto <no-reply.invalid-addr...@gna.org> writes:

> Update of patch #1349 (project freeciv):
>
>                   Status:             In Progress => Ready For Test         
>
>     _______________________________________________________
>
> Follow-up Comment #2:
>
> Updated version of the patch against current svn.
>
> Also:
> * Remove potential crash on tile_index(NULL).
> * Cleanup in build city stuff:
>   * All settlers use the same pf_parameter.
>   * Units dying are not considered as a failure.

If you have too many auto settler some will remain idle. If one dies
then it should retask one of the idle ones.

>   * Units which don't reach the position at the turns are not considered as a
> failure.

If a unit can't reach its destination it should pick some other
task. The failure makes the outer loop repeat assigning tasks.

> * Don't use unit_list_safe_iterate() when not needed.
> * Style cleanup.

MfG
        Goswin

_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to