pepeto <no-reply.invalid-addr...@gna.org> writes:
> Update of patch #1349 (project freeciv):
> Status: In Progress => Ready For Test
> Follow-up Comment #2:
> Updated version of the patch against current svn.
> * Remove potential crash on tile_index(NULL).
> * Cleanup in build city stuff:
> * All settlers use the same pf_parameter.
> * Units dying are not considered as a failure.
If you have too many auto settler some will remain idle. If one dies
then it should retask one of the idle ones.
> * Units which don't reach the position at the turns are not considered as a
If a unit can't reach its destination it should pick some other
task. The failure makes the outer loop repeat assigning tasks.
> * Don't use unit_list_safe_iterate() when not needed.
> * Style cleanup.
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