pepeto <no-reply.invalid-addr...@gna.org> writes: > Update of patch #1349 (project freeciv): > > Status: In Progress => Ready For Test > > _______________________________________________________ > > Follow-up Comment #2: > > Updated version of the patch against current svn. > > Also: > * Remove potential crash on tile_index(NULL). > * Cleanup in build city stuff: > * All settlers use the same pf_parameter. > * Units dying are not considered as a failure.
If you have too many auto settler some will remain idle. If one dies then it should retask one of the idle ones. > * Units which don't reach the position at the turns are not considered as a > failure. If a unit can't reach its destination it should pick some other task. The failure makes the outer loop repeat assigning tasks. > * Don't use unit_list_safe_iterate() when not needed. > * Style cleanup. MfG Goswin _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev