When I first made this, I used some spreadsheets in order to choose
parameters, and hoped for parameters that will prevent cities of
effectively growing bigger than 8 without improvement.
I no longer have those spreadsheets, but my original ruleset is found here:
The patch is, of course, irrelevant. Also, I don't know how much the
code had changed since my original contribution, so it might be
relevant any more.

On Mon, Feb 15, 2010 at 11:23 PM, Jacob Nevins
<no-reply.invalid-addr...@gna.org> wrote:
> Follow-up Comment #1, bug #15373 (project freeciv):
> I've actually been playing default rules with illness enabled for a while,
> for giggles. I'm finding it effectively just reduces the max city size with
> no Sewer System; the default increase in plague chance with size is very
> steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I
> don't have Sanitation yet). I think this slope dwarfs any effects from
> pollution/trade. So, the default setup seems uninteresting enough that it's
> not worth being able to switch it on; I assumed that the parameters needed
> more tuning.
> I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer
> = 5; I can't remember where I lifted these from now, but I think the
> parameters in the [illness] section of game.ruleset are probably what needs
> tuning. I imagine it also gets more interesting if you have buildings
> specifically for this like Hospital.
> Perhaps syntron's "experimental" ruleset (patch #1236) has better tuned
> parameters; I haven't looked yet. (It's perhaps a shame that that isn't in
> 2.2.0 to play with.)
>> Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong,
> the name of the effect is "Health_Pct" and not "Health".
> Fixed.
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