Update of bug #15373 (project freeciv):
Summary: Fix health calculation + add health effect to
default/effects.ruleset => Fix health calculation
Follow-up Comment #4:
split this patch into two parts; this one includes only the changes to the
calculation of the city illness. I will open another bug report with the
changes to the ruleset.
This patch is for trunk and S2_2 (after 2.2.0 is released)
== patch comments ==
update calculation of city illness
* for testing the calculations I used floating point numbers but within the
freeciv codebase integers are used - this results in rounding errors (no
illness up to size 10); now the values are calculated using floats
* move the check for illness_min_size into city_illness() and offset the
starting of illness by this value; city will start with a low illness value
at a city size of 'illness_min_size + 1'
* cleanup comment for city_illness()
Additional Item Attachment:
File name: 20100215-trunk-update-calculation-of-city-illness.patch Size:5 KB
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