Update of bug #15347 (project freeciv):

                  Status:                    None => In Progress            

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Follow-up Comment #5:

> Looks a lot better, thanks, but I did get one more segfault
> (while scrolling downwards).

What is this branch? What is your line 906. For me there is really nothing
which could cause a crash there: only a comparison between normal integers.

> I'm also seeing pixel dust appearing when scrolling left -- it
> looks as though lines drawn to the extreme right of the screen
> bleed onto the left side by one pixel. I'm seeing this from city
> labels even with trade route drawing disabled, so this may be a
> new bug.

I think, this is quite linked, but I couldn't remove them. I think, it's
linked with the drawing code below the changes.


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