On 7 March 2010 00:15, Pepeto <pepet...@gmail.com> wrote: > Le samedi 06 mars 2010 à 22:38 +0100, Norbert Cromo a écrit : >> dear Pepeto, >> now I tried to reproduce the error, but now it works fine. >> As I remember: >> - the program quit from the hole freeciv program and created the >> "quitidle 139" file. >> - after that I started the freeciv again and tried to load the >> quitidle 139 file. As I remember it loaded well (but I'm not sure), >> but after that (or maybe one movement or when I close the circle) it >> crashed again. >> - I started again and loaded the previous 138 file and played a lot >> without any problem. >> >> I have never played in network, I have never used special tileset... I >> only use the basic win32 program. >> I use WinXP SP2. I don't know exactly where is the limit between the >> client and the server >> I hope it helps you >> NOrbert > > I created a ticket for you on gna.org: > http://gna.org/bugs/index.php?15552 > > I am afraid that we couldn't do anything for you, since we don't have a > win32 maintainer (I personally can neither compile it, neither start > it). The gtk2 client and the SDL client should work fine, if you can get > it...
Uh, this probably is not *native* win32 client (which we Freeciv folk usually call "win32 client"), but either gtk+ or sdl client running on win32 platform. I don't think anybody has fixed or compiled native client for 2.2.0 (last time I checked it was impossible to start game with it). Norbert: Can you tell us if you are using gtk+ or sdl -client, or where you downloaded (which file) it? Thanks. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev