Hi,
I downloaded from the main page:

http://freeciv.wikia.com/wiki/Main_Page  .."Where is Freeciv? :  Windows"
http://sourceforge.net/projects/freeciv/files/Freeciv%202.2/2.2.0/Freeciv-2.2.0-win32-gtk2-setup.exe/download

So I think the answer is: GTK2, but I'm not sure

I don't care about this small bug, however you (developer) may find it useful.
Norbert

2010/3/8 Marko Lindqvist <cazf...@gmail.com>:
> On 7 March 2010 00:15, Pepeto <pepet...@gmail.com> wrote:
>> Le samedi 06 mars 2010 à 22:38 +0100, Norbert Cromo a écrit :
>>> dear Pepeto,
>>> now I tried to reproduce the error, but now it works fine.
>>> As I remember:
>>> - the program quit from the hole freeciv program and created the
>>> "quitidle 139" file.
>>> - after that I started the freeciv again and tried to load the
>>> quitidle 139 file. As I remember it loaded well (but I'm not sure),
>>> but after that (or maybe one movement or when I close the circle) it
>>> crashed again.
>>> - I started again and loaded the previous 138 file and played a lot
>>> without any problem.
>>>
>>> I have never played in network, I have never used special tileset... I
>>> only use the basic win32 program.
>>> I use WinXP SP2. I don't know exactly where is the limit between the
>>> client and the server
>>> I hope it helps you
>>> NOrbert
>>
>> I created a ticket for you on gna.org:
>> http://gna.org/bugs/index.php?15552
>>
>> I am afraid that we couldn't do anything for you, since we don't have a
>> win32 maintainer (I personally can neither compile it, neither start
>> it). The gtk2 client and the SDL client should work fine, if you can get
>> it...
>
>  Uh, this probably is not *native* win32 client (which we Freeciv folk
> usually call "win32 client"), but either gtk+ or sdl client running on
> win32 platform. I don't think anybody has fixed or compiled native
> client for 2.2.0 (last time I checked it was impossible to start game
> with it). Norbert:  Can you tell us if you are using gtk+ or sdl
> -client, or where you downloaded (which file) it? Thanks.
>
>
>  - ML
>

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