Follow-up Comment #3, bug #15618 (project freeciv): Do you have a savegame?
I've seen something similar: the message "Notice: Wonder United Nations in Ottawa will be finished next turn." (E_WONDER_WILL_BE_BUILT) appearing in _both_ the chat and message windows after a load. In this case, the message is not actually in the event cache in the savegame, so it must be generated by the server (i.e. it calls send_global_city_turn_notifications()) after the game is loaded. It looks like the message is actually handled twice in the client (in climisc.c:handle_event()): once while it's in state C_S_PREPARING, and again when it's in C_S_RUNNING. There's code in handle_event() which forces messages to go to the chat/output window if the client's not yet in C_S_RUNNING, even if the client's message preferences say otherwise. It seems likely that the server is sending it twice, although I haven't confirmed that. This happens for me with both a locally spawned server and with a server the client connects to later. I'd guess it's something like that for your E_CITY_MAY_SOON_GROW. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15618> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev