David Lowe <[email protected]> writes:
> On 23 May, 2010, at 10:15 PM, Goswin von Brederlow wrote:
>
>> An argument for seperate AI clients would also be that it makes
>> developing the AI more fun.
>
> I like this idea. Battle For Wesnoth has an API so that people
> can try their hand at making a new AI. AIs used to be python
> scripts, but that was removed for security reasons. One of the
> goals now is rewriting the API for Lua.
>
>> Or you can easily play different versions of the AI
>> against each other.
>
> This is true genius. Being able to use a different AI is good,
> but having multiple AIs available in the same game is great. If
> i'm not mistaken, Civ3 nations have unique 'personalities'.
> Some are more defensive while others are more aggressive. Also,
> pitting them against each other would be the best way to test
> them out.
>
> Sent from my MacBookPro
>
> I wasted time, and now doth time waste me. William Shakespeare
Always play as Zulu or they will slaugter you. :)
MfG
Goswin
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