David Lowe <doctorjl...@verizon.net> writes:

> On 23 May, 2010, at 10:15 PM, Goswin von Brederlow wrote:
>
>> An argument for seperate AI clients would also be that it makes
>> developing the AI more fun.
>
>       I like this idea.  Battle For Wesnoth has an API so that people
>       can try their hand at making a new AI.  AIs used to be python
>       scripts, but that was removed for security reasons.  One of the
>       goals now is rewriting the API for Lua.
>
>> Or you can easily play different versions of the AI
>> against each other.
>
>       This is true genius.  Being able to use a different AI is good,
>       but having multiple AIs available in the same game is great.  If
>       i'm not mistaken, Civ3 nations have unique 'personalities'.
>       Some are more defensive while others are more aggressive.  Also,
>       pitting them against each other would be the best way to test
>       them out.
>
> Sent from my MacBookPro
>
> I wasted time, and now doth time waste me. William Shakespeare

Always play as Zulu or they will slaugter you. :)

MfG
        Goswin

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