Follow-up Comment #5, patch #1739 (project freeciv):

a new version

* use struct player_slot with the following definition:

struct player_slot {
  int index;
  struct player *plr;
};

* the players are allocated dynamically
* the main pointer is saved in palyer.c as static data
* working quit good
* crash if one tries to change the player in the editor
* due to assumptions about existing player structs / data?
* perhaps somebode knowing the editor (network) code could have a look?

(file #9477)
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Additional Item Attachment:

File name: 20100710-01-trunk-use-pointers-for-players.patch Size:89 KB


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  <http://gna.org/patch/?1739>

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