Update of bug #16305 (project freeciv): Status: None => Ready For Test Assigned to: None => jtn
_______________________________________________________ Follow-up Comment #6: Well, here are some patches which increase Diplomats' chances of sabotaging city improvements/production. Do we want to apply them? > Let's come up for a few testcase scenarios to make sure the proposed changes are somewhat balanced. :) What sort of thing did you have in mind? I can't think of any way of testing the balance of this other than play-testing. (Personally I haven't used Diplomats much, so I don't have a feeling for how much this might upset things.) (file #9696, file #9697, file #9698) _______________________________________________________ Additional Item Attachment: File name: S2_1-diplomat-city-sabotage.diff Size:0 KB File name: S2_2-diplomat-city-sabotage.diff Size:3 KB File name: trunk-diplomat-city-sabotage.diff Size:6 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16305> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev