Update of bug #16305 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
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Follow-up Comment #6:
Well, here are some patches which increase Diplomats' chances of sabotaging
city improvements/production. Do we want to apply them?
> Let's come up for a few testcase scenarios to make sure the proposed
changes are somewhat balanced. :)
What sort of thing did you have in mind? I can't think of any way of testing
the balance of this other than play-testing.
(Personally I haven't used Diplomats much, so I don't have a feeling for how
much this might upset things.)
(file #9696, file #9697, file #9698)
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Additional Item Attachment:
File name: S2_1-diplomat-city-sabotage.diff Size:0 KB
File name: S2_2-diplomat-city-sabotage.diff Size:3 KB
File name: trunk-diplomat-city-sabotage.diff Size:6 KB
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