URL: <http://gna.org/bugs/?16387>
Summary: attacker can abuse 'go to' to stop pillager Project: Freeciv Submitted by: kernigh Submitted on: Sunday 08/08/2010 at 20:32 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2+ r17648 Discussion Lock: Any Operating System: *BSD Planned Release: _______________________________________________________ Details: My enemy has ordered a unit to pillage a road. My unit would attack and kill the pillager, but my attacker has 0 movement points. Because the pillaging requires one turn, the pillager will destroy the road at the next turn change. Normally, if my attacker waits until the next turn to get movement points, then the pillager will destroy the road before I can attack. The bug is that my attacker can use the 'go to' command to kill the pillager. At the next turn change, the pillager will die but the road will stay! Therefore, an attacking unit with 0 movement points can abuse the goto command to stop a pillaging. I first observed this bug in online 2.1 game (Longturn 20), but I have reproduced this bug with S2_2 r17648. The attached game x-pillage-test.sav.bz2 reproduces this bug. Load the game and take player S. The only way to prevent the pillaging of the road by player P is to abuse 'go to'. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sunday 08/08/2010 at 20:32 Name: x-pillage-test.sav.bz2 Size: 11kB By: kernigh take player S, abuse 'go to' to stop pillagers <http://gna.org/bugs/download.php?file_id=9747> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16387> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev