Follow-up Comment #11, patch #1850 (project freeciv):
* Combined our patches
* Setting unreachableprotects is no longer SSET_VITAL, but
SSET_RARE
* Added function is_unit_reachable_at() and used it where ever
appropriate (actually everywhere where
is_unit_reachable_by_unit() was previously used, every caller
used to have same extra checks) This cleanly fixes problems
with cities and native bases
(file #9898)
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