Follow-up Comment #11, patch #1850 (project freeciv):

* Combined our patches
* Setting unreachableprotects is no longer SSET_VITAL, but
  SSET_RARE
* Added function is_unit_reachable_at() and used it where ever
  appropriate (actually everywhere where
  is_unit_reachable_by_unit() was previously used, every caller
  used to have same extra checks) This cleanly fixes problems
  with cities and native bases


(file #9898)
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File name: UnreachableProtectsSet_1850-2.diff Size:12 KB


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