Follow-up Comment #11, patch #1850 (project freeciv): * Combined our patches * Setting unreachableprotects is no longer SSET_VITAL, but SSET_RARE * Added function is_unit_reachable_at() and used it where ever appropriate (actually everywhere where is_unit_reachable_by_unit() was previously used, every caller used to have same extra checks) This cleanly fixes problems with cities and native bases
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