Update of bug #16592 (project freeciv): Status: Confirmed => Ready For Test
_______________________________________________________ Follow-up Comment #6: Fix attached: * Always remove invisible units before fogging the tile. It was possible to happen a bit everywhere, notably with non-default rulesets. However, when the invisible layer radius is bigger than the main layer, the result is still buggy (impossible to fix with the current implementation). * Added vision_layer_reverse_iterate macro. * Removed assertion for non debug clients. Testing would be very appreciated. (file #10095) _______________________________________________________ Additional Item Attachment: File name: S2_2_vision_layers.diff Size:18 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16592> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev