Update of bug #16592 (project freeciv): Assigned to: None => pepeto Planned Release: => 2.2.3, 2.3.0
_______________________________________________________ Follow-up Comment #8: Attached a very different patch for trunk. The client in trunk would assume that tile fogging only affect V_MAIN units, which is very true, especially if custom ruleset defines units, cities or bases with bigger invisible vision range than main one. (file #10135) _______________________________________________________ Additional Item Attachment: File name: trunk_V_INVIS_and_fog.diff Size:2 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16592> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev