Update of bug #16592 (project freeciv):
Assigned to: None => pepeto
Planned Release: => 2.2.3, 2.3.0
Follow-up Comment #8:
Attached a very different patch for trunk. The client in trunk would assume
that tile fogging only affect V_MAIN units, which is very true, especially if
custom ruleset defines units, cities or bases with bigger invisible vision
range than main one.
Additional Item Attachment:
File name: trunk_V_INVIS_and_fog.diff Size:2 KB
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