Update of bug #16592 (project freeciv):

             Assigned to:                    None => pepeto                 
         Planned Release:                         => 2.2.3, 2.3.0           

    _______________________________________________________

Follow-up Comment #8:

Attached a very different patch for trunk. The client in trunk would assume
that tile fogging only affect V_MAIN units, which is very true, especially if
custom ruleset defines units, cities or bases with bigger invisible vision
range than main one.


(file #10135)
    _______________________________________________________

Additional Item Attachment:

File name: trunk_V_INVIS_and_fog.diff     Size:2 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16592>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to