Hi all,

I'm working on improving upon an existing (but old) api to freeciv
(windows).  A big part of this involves updating our methods that deal
with packets, but we've been encountering problems so far with either
not having enough data or the server sending strange packets early
during game setup (ie PACKET_NUKE_TILE_INFO or

For example, currently the type CONNECTION is SINT16, however this
gives us errors (setting CONNECTION to be UINT8, as in the older
versions, fixes this).  Is CONNECTION supposed to be SINT16?  If not,
are there likely to be other such errors in the packets.def file?

Thank you,

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