Le mardi 30 novembre 2010 à 14:47 -0800, David Hartglass a écrit : > I'm working on improving upon an existing (but old) api to freeciv > (windows). A big part of this involves updating our methods that deal > with packets, but we've been encountering problems so far with either > not having enough data or the server sending strange packets early > during game setup (ie PACKET_NUKE_TILE_INFO or > PACKET_DIPLOMACY_CANCEL_MEETING_REQ).
You are clearly hacking to connect an incompatible program to the server. You must share the exact protocol of the server. This is protected by the network capability string. > For example, currently the type CONNECTION is SINT16, however this > gives us errors (setting CONNECTION to be UINT8, as in the older > versions, fixes this). Is CONNECTION supposed to be SINT16? If not, > are there likely to be other such errors in the packets.def file? This change (r16375, patch #1363) is very problematic because it affects the packet PACKET_SERVER_JOIN_REPLY which must be compatible between Freeciv versions. This may be a blocker for the S2_3. _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev