Follow-up Comment #1, bug #17737 (project freeciv):

I feared such a thing -- I recalled that the UI prevents you from
accidentally rehoming homeless units (which you never want to do, without
"killunhomed") -- but I hadn't confirmed it.

What is the motivation behind the "killunhomed" setting? It came in in patch
#1501, but that just says it came from Longturn. Understanding that may help
craft a response to this bug.

For instance, we could allowing rehoming homeless units iff killunhomed is


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