Follow-up Comment #1, bug #17737 (project freeciv):
I feared such a thing -- I recalled that the UI prevents you from
accidentally rehoming homeless units (which you never want to do, without
"killunhomed") -- but I hadn't confirmed it.
What is the motivation behind the "killunhomed" setting? It came in in patch
#1501, but that just says it came from Longturn. Understanding that may help
craft a response to this bug.
For instance, we could allowing rehoming homeless units iff killunhomed is
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list