Follow-up Comment #2, bug #17737 (project freeciv):

> Version 2.3 introduces new server option 'killunhomed' which is
> practically unusable. That is because all starter units are
> 'homeless' and the game prevents them to be 'homed'. So they
> will eventually die when the hitpoints run off and there's
> nothing you can do about it.

This is exactly that this option is for - it should kill the start units so
that the player is forced to build its own units. In longturn (especially the
experimental longturn games) new players starts with lots of units to have a
chance agains the established players. With this option they have to get their
own base to keep alive ...


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