URL: <http://gna.org/bugs/?17843>
Summary: City radius effects work only with city size requirements Project: Freeciv Submitted by: cazfi Submitted on: Sat 05 Mar 2011 02:56:20 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0, 2.4.0 _______________________________________________________ Details: It's undocumented feature of city radius effects that they don't work with requirements other than city size. One would expect city radius to be updated at least in every turn change, but in reality it's updated only when city size changes. So no matter how other kind of requirements get fulfilled, effects won't get activated until city size changes. I were adding feature to alien ruleset where having a building would increase city radius. Said building would make it feasible for city workers to travel further away from city center to work (and to bring back goods from that distance). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17843> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev