URL: <http://gna.org/bugs/?17937>
Summary: "Sell Obsolete" button in Economy report can never be used? Project: Freeciv Submitted by: jtn Submitted on: Wed Mar 23 21:58:02 2011 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.5,2.3.0-beta3 Discussion Lock: Any Operating System: Any Planned Release: 2.3.0,2.4.0 _______________________________________________________ Details: The Economy (gold) report in various clients has a "Sell Obsolete" button, which, if you were ever to press it, would sell all buildings of a given type which are redundant (in the sense clarified by bug #17731), for instance Power Plants in cities with Hydro Plants (sell_all_improvements(_, TRUE, _, _)). Unfortunately, in the clients, sensitivity of this button is gated on improvement_obsolete(), which is different -- it has the narrower meaning of a building obsoleted by a tech (e.g., Barracks after Gunpowder). Since obsolete buildings are always automatically sold as soon as they become obsolete, I don't think this "Sell Obsolete" button can ever become sensitive. I think the button should be renamed to "Sell Redundant" (to avoid confusion with the technical meaning of "Obsolete"). It should probably be sensitive for buildings where at least one is redundant, and bring up a confirmation saying exactly how many it's going to sell. (Also the "obsolete" checkbox in the Gtk Economy report should be renamed "redundant", and probably show Gtk's "indeterminate" state for buildings some of which are not redundant.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17937> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev