Follow-up Comment #2, bug #17937 (project freeciv):

> I'm not sure there is a benefit in having two separate buttons 
> to sell the given type of building. Why not just have a single 
> "Sell" button that is always effective and is backed up by a 
> "Are you sure?" type requester? 
Both buttons are backed up by "Do you really wish to sell your %s?" The
difference is that what "Sell Obsolete" would do (if you could ever press it)
would be to sell only _some_ of your (say) Power Plants, in just those cities
where they're not doing any good.

> FWIW, i frequently want to sell buildings that are otherwise 
> effective and the "Sell All" doesn't help me. For instance, 
> once Gunpowder is being researched i would like to sell off 
> Barracks and do without for a few turns. Selecting Barracks 
> in the Economy tab and clicking "Sell All" doesn't seem to 
> accomplish anything in this case?
Which version? If 2.3.x, are you running into bug #17936?


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