Follow-up Comment #1, bug #17937 (project freeciv): "I think the button should be renamed to "Sell Redundant" (to avoid confusion with the technical meaning of "Obsolete")."
I'm not sure there is a benefit in having two separate buttons to sell the given type of building. Why not just have a single "Sell" button that is always effective and is backed up by a "Are you sure?" type requester? FWIW, i frequently want to sell buildings that are otherwise effective and the "Sell All" doesn't help me. For instance, once Gunpowder is being researched i would like to sell off Barracks and do without for a few turns. Selecting Barracks in the Economy tab and clicking "Sell All" doesn't seem to accomplish anything in this case? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17937> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev