On Sun, Apr 17, 2011 at 1:44 PM, johnnie crockett <johncrocket...@gmail.com>wrote:
> > > On Sun, Apr 17, 2011 at 3:55 AM, Jacob Nevins < > 0jacobnk.fc...@chiark.greenend.org.uk> wrote: > >> johnnie crockett writes: >> > I would like to inform you of a bug in your recent beta. I observed that >> any >> > setting I put for "aifill" other than "5" reports a "read error". the >> inputs >> > I've tested so far are as follows: 126, 125, 100, 99, 6, 5 (working), >> and 4. >> > All of which, except 5, fail. Each input was tested being greater than, >> less >> > than, and equal to, the maxplayers setting, but still failed. I hope you >> can >> > resolve this issue. please reply if you have any questions. >> >> I couldn't reproduce this in a quick server-only test. Which operating >> system are you using, and are you launching the server from the client? >> >> It would be helpful if you could report this problem to the bug >> tracking system to decrease the chance of it being lost. >> <http://freeciv.wikia.com/wiki/Bug_Reporting> >> > > Thank you for your response. after some fiddling, I found that it wasn't > "aifill" causing problems, it was "mapsize". It only woks if the setting is > less than or equal to 30 (the maximum setting for previous releases of > freeciv). Oddly enough, it can be greater than 30 if "aifill" is 5, > (although I am unable to reproduce this outcome). Any other time it > disconnects from my local server with a "read error." > > As for my system, it is Windows XP Service Pack 3. > > I will also report this bug on the bug tracking system. > > regards, > John Crockett > This bug is already reported as bug #17962
_______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev