Follow-up Comment #4, bug #18419 (project freeciv):

> Well, *something* has changed recently [...]
Huh. civ2/nations.ruleset is definitely missing from 2.3.x and 2.2.x
tarballs. No ideas. Perhaps some side effect of patch #2243?

Anyway, I'm inclined to commit the civ2 fix for 2.3.0, as changing the set of
nations in a ruleset midway through a stable release series seems like it
could cause trouble. Best to fix it at the start. (By the same token, I'd
leave it off S2_2.)

I've tested the data/civ2/ part of the patch with "make dist" on
S2_3, built from the tarball, and checked how nations behave with the "civ2"
ruleset in the resulting executables.


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