Follow-up Comment #5, bug #18461 (project freeciv):

I did read bug #18333 and at least the reason I found is similar. The signal
'turn_started' is called in begin_turn. At that time ai/adv phase is not open
for any player. It is initialised in begin_phase() in srv_running(). It crashs
on contact to a player which exists before (the new player has the phases
initialised).

I did not test any other but the default phase setting. I I remember
correctly I never did test the different possibilities of this setting.

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