On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: > Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: > > Michal Mazurek writes: > > > On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: > > >> On 10 September 2011 22:29, Michal Mazurek <[email protected]> wrote: > > >>> I remember writing a diff and sending it to gna, to allow setting the > > >>> T0 timeout to a different value. Was it ever commited? I cant seem to > > >>> find it. > > >>> > > >> It was hard to find (gna tracker really sucks in search > > >> > > >> capabilities), but I think this is it: http://gna.org/patch/?1967 > > > > > > Thank you. It was commited to 2.4, I'll just backport it to my 2.3 tree. > > > > I think this can be achieved in unmodified 2.3.x with the > > "timeoutincrease" command: > > > > set timeout 60 > > timeoutincrease 1 1 -20 0 > > > > gives a T0 of 60 seconds, and subsequent turns of 40 seconds. > > So we have two ways to do one thing? Could they be merged?
Do we? If the turn is, say, T5 and the server restarted with the above commands in a .serv file, wont the timeout be 60 seconds? -- Michal Mazurek _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
