On Mon, Sep 19, 2011 at 11:30:46PM +0100, Jacob Nevins wrote: > Michal Mazurek writes: > > On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: > >> Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: > >>> I think this can be achieved in unmodified 2.3.x with the > >>> "timeoutincrease" command: > >>> > >>> set timeout 60 > >>> timeoutincrease 1 1 -20 0 > >>> > >>> gives a T0 of 60 seconds, and subsequent turns of 40 seconds. > >> > >> So we have two ways to do one thing? Could they be merged? > > > > Do we? If the turn is, say, T5 and the server restarted with the above > > commands in a .serv file, wont the timeout be 60 seconds? > > Yes, if you're at T5 and the server restarts (say due to lack of > players), the turn is reset to T0, a .serv file specified with -r is > reloaded, and the timeout for the first turn of the new game is 60 > seconds (and subsequent turns are 40 seconds again). I think the same is > true of the 'first_timeout' option. Is that not what you want? Or have I > misunderstood your question?
No, restarts means /save, /quit, and start again with the same commandline options. -- Michal Mazurek _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
