On Mon, Sep 19, 2011 at 11:30:46PM +0100, Jacob Nevins wrote:
> Michal Mazurek writes:
> > On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote:
> >> Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins:
> >>> I think this can be achieved in unmodified 2.3.x with the
> >>> "timeoutincrease" command:
> >>> 
> >>>   set timeout 60
> >>>   timeoutincrease 1 1 -20 0
> >>> 
> >>> gives a T0 of 60 seconds, and subsequent turns of 40 seconds.
> >> 
> >> So we have two ways to do one thing? Could they be merged?
> > 
> > Do we? If the turn is, say, T5 and the server restarted with the above
> > commands in a .serv file, wont the timeout be 60 seconds?
> 
> Yes, if you're at T5 and the server restarts (say due to lack of
> players), the turn is reset to T0, a .serv file specified with -r is
> reloaded, and the timeout for the first turn of the new game is 60
> seconds (and subsequent turns are 40 seconds again). I think the same is
> true of the 'first_timeout' option. Is that not what you want? Or have I
> misunderstood your question?

No, restarts means /save, /quit, and start again with the same commandline
options.

-- 
Michal Mazurek

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