Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek: > Soon I will have a week of free time, I'd like to dedicate it to > freeciv. I have an idea of making longturn games more bloody, namely > spoils of war. Each unit killed will grant the winner, say, gold += 0%-30% > of shields of unit killed, bulbs += max(0, > looser_bulbs-winner_bulbs)*0%-1%. These values should be configurable. So, > three options: > spoils_of_war = true|false > unit_gold_spoils = 0..100 (double) > unit_science_spoils = 0..100 (double) > The loser would not loose gold, it's implied he spent it when he built > the unit. > > Should this go to the ruleset or the options? What makes > initial unit dispersion an 'option' and city radius a 'rule'?
I think this depends on the view of the developer who implemented it. For some of the ruleset options/settings this can be discussed. Have a look at https://gna.org/patch/?2542 for a possible solution. At the moment it is only a plan with the question for input. > > PS. unit gold upkeep is not yet implemented, right? It is implemented and used by the experimental ruleset. Have a look at the shields2gold effect. There is still a patch missing (https://gna.org/patch/? 1936) - I did not had the time to rebase and test it. Matthias (aka syntron) _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev