Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek:
> Soon I will have a week of free time, I'd like to dedicate it to
> freeciv. I have an idea of making longturn games more bloody, namely
> spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
> of shields of unit killed, bulbs += max(0,
> looser_bulbs-winner_bulbs)*0%-1%. These values should be configurable. So,
> three options:
> spoils_of_war = true|false
> unit_gold_spoils = 0..100 (double)
> unit_science_spoils = 0..100 (double)

to get the options together I do propose the following names:

spoils_of_war
spoils_unit_gold
spoils_unit_science

(settings are sorted alphabetically in trunk)

> The loser would not loose gold, it's implied he spent it when he built
> the unit.
> 
> Should this go to the ruleset or the options? What makes
> initial unit dispersion an 'option' and city radius a 'rule'?
> 
> PS. unit gold upkeep is not yet implemented, right?

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