Soon I will have a week of free time, I'd like to dedicate it to freeciv. I have an idea of making longturn games more bloody, namely spoils of war. Each unit killed will grant the winner, say, gold += 0%-30% of shields of unit killed, bulbs += max(0, looser_bulbs-winner_bulbs)*0%-1%. These values should be configurable. So, three options: spoils_of_war = true|false unit_gold_spoils = 0..100 (double) unit_science_spoils = 0..100 (double) The loser would not loose gold, it's implied he spent it when he built the unit.
Should this go to the ruleset or the options? What makes initial unit dispersion an 'option' and city radius a 'rule'? PS. unit gold upkeep is not yet implemented, right? -- Michal Mazurek _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev