Update of bug #18742 (project freeciv):
Summary: TC resets backlog? => Turn change resets event
Follow-up Comment #1:
What are your ec_* options set to?
I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in
ec_*, after starting a game with clients A/B, having a new client C connect
and chat (during T0), then doing turn change (to T1), another client D freshly
connecting sees messages for client C's connection and chat during T0.
On the other hand, the transition from pregame to running game did seem to
clear these sorts of events from the event cache.
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