Update of bug #18742 (project freeciv): Summary: TC resets backlog? => Turn change resets event cache?
_______________________________________________________ Follow-up Comment #1: What are your ec_* options set to? I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in ec_*, after starting a game with clients A/B, having a new client C connect and chat (during T0), then doing turn change (to T1), another client D freshly connecting sees messages for client C's connection and chat during T0. On the other hand, the transition from pregame to running game did seem to clear these sorts of events from the event cache. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18742> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev