On Mon, Sep 26, 2011 at 11:35:02PM +0200, Jacob Nevins wrote:
> What are your ec_* options set to?
> I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in
> ec_*, after starting a game with clients A/B, having a new client C connect
> and chat (during T0), then doing turn change (to T1), another client D freshly
> connecting sees messages for client C's connection and chat during T0.
ec_turns += 1 (0, 9)
ec_max_size += 256 (10, 1000)
ec_chat += enabled
ec_info += disabled
Surely I need to set ec_turns to 9 and max_size to 1000. Thank you.
Maybe bump ec_turns from 1 to something bigger by default? 1000 lines of
backlog take not much memory.
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