Follow-up Comment #3, patch #2951 (project freeciv): > Although I'm not sure whether it should be just road-like > specials for this feature or any kind of special; it wouldn't be > much more work to allow e.g. units that can't move into > fallout/pollution squares.
I'm playing with the idea of retiring simple specials completely. They all could be made in to bases (ones that cover single tile) or roads (ones that connect between tiles). Your desing of telling for each unit where it can or cannot go would be required with current specials for which ruleset cannot provide any information. But if pollution and fallout would be bases (with concept of bases probably renamed by the time), we could define units that cannot enter the tile in base structure. They already have list of native unit classes, and with combination of "NativeTile" flag that allows units to enter tile regarless of terrain. Having list of unit classes that base prevents from entering tile would be quite natural extension to that, and one I've wanted to do for bases for some time. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2951> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev