Follow-up Comment #2, bug #19487 (project freeciv):

Another case to consider, this time with tech upkeep enabled:

Player research technology that enables new government. Number of bulbs
carried over is happens to be very low. Player immediately issues revolution,
entering Anarchy during which bulbs are not produced. Tech upkeep takes all
his bulbs and triggers tech loss. As number of bulbs is restored to value 0
only, from which tech upkeep then reduces it to negative value, new tech is
lost every turn during the anarchy. One of these techs is probably one that
enabled new government, making it impossible to switch to new government in
the end.


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