URL:
  <http://gna.org/patch/?3321>

                 Summary: Server option to change default AI type
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Fri Jun 15 23:39:04 2012
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.4.0,2.5.0

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Details:

Currently, most ways of creating new players on S2_4 are hardcoded to use the
"classic" AI type:
* barbarians
* civil war
* aifill
* aitoggle'd human players (I think?)
The only way to create a non-"classic" AI is an explicit "/create".

People testing new AI types might reasonably want to switch all AIs over to
their new one at some point in testing. Obviously they can hack the source,
but it feels like there should be a server command which changes what
default_ai_type_name() returns.

(Perhaps in future one might want fine-grained control e.g. a specific AI type
for barbarians, but that can wait IMO.)




    _______________________________________________________

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